MANTICORE
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 6d10+24 | hp=57
| init= +2
| speed= 30 ft. (6 squares), fly 50 ft. (clumsy)
| ac= 17 (–1 size, +2 Dex, +6 natural) | touch= 11 | flat= 15
| bab= +6 | grapple=+15
| at= Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19–20)
| full_at= 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19–20)
| space= 10 ft. | reach=5 ft.
| sa= Spikes
| sq= Darkvision 60 ft., low-light vision, scent
| fort= +9 | ref= +7 | will= +3
| | str=20| dex=15| con=19| int=7| wis=12 | cha=9
| skills= Listen +5, Spot +9, Survival +1
| feats= Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes)| env= Warm marshes
| org= Solitary, pair, or pride (3–6)
| cr= 5
| treas= Standard
| align= Usually lawful evil
| adv= 7–16 HD (Large); 17–18 HD (Huge)
| la= +3 (cohort)
}}
A typical manticore is about 10 feet long and weighs about 1,000 pounds. Manticores speak Common.
COMBAT
A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period. Skills: *Manticores have a +4 racial bonus on Spot checks. SEE WIKIPEDIA ENTRY: Manticore- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR5 Category:Evil Alignment Category:Large Size Category:Lawful Alignment Category:Magical Beast Type Category:Marsh Terrain Category:Warm Climate Category:LA3 Category:Cohort{{OGL Bottom|the System 3.5 Reference Document|SRD}}